design
The Haptic Tech That Could Let You Touch The Person You’re Skyping With

I was sceptical. Two cubes sat side-by-side, looking like stripped-down 3D printers. I sat in front of one as instructed, and reached my hand inside, toward a floating disembodied finger. Just at the moment I knew I’d stab through the illusion, I had the ultimate “E.T. phone home” moment—I swear I could feel the other finger pressing on mine. Read More >>

design
How the iPhone’s Interface Would Look if it Acted Like Apple Watch

One of the most intriguing things about Apple Watch is its non-orthogonal user interface, where app icons are organised in a circular, zoomable jumble. And it turns out the good old iPhone could learn something about legible UI from its smaller, younger cousin. Read More >>

design
Skeuomorphism Will Never Go Away, And That’s a Good Thing

Just a year and a half ago, we noted the demise of skeuomorphism in Apple interface design. Today, Co.Design's John Brownlee points out that "the most-hated design trend" is back with Apple Watch's clock-like interface. But skeuomorphism never really went away. In fact, we should all hope it never does. Read More >>

design
Designers Explain Why Apple’s New OS X Typeface is a Strange Choice

It was one of the more subtle changes showcased during yesterday's WWDC keynote: Apple finally ditched its OS typeface Lucida Grande to use Helvetica Neue across the board. Now, at least the OS and iOS systems match. But is Helvetica—which is basically unreadable at small sizes—really a better choice? Read More >>

design
Designers, Shadows Are Totally Fine in a Flat UI

This time, just a year ago, very few people knew the terms “skeuomorphism” and “flat design." We complained about the kind of leathery design of some apps on iOS and OS X, but in general, the UI of Apple’s mobile operating system was just fine. Then, in just a few weeks, everything changed—and suddenly flat design was the new style everybody was talking about. Read More >>