augmented reality
You Are Not Ready For HoloLens 2

Microsoft figured it out. Tuesday I got my first opportunity to try out the HoloLens 2, and after slipping it over my head and taking a quick moment to calibrate the eye tracking, I was instantly able to move around the room and interact with objects crafted from light. It was annoyingly natural to participate in an AR world. I saw a helicopter floating over the very real sofa, and when I reached for it, the invisible box it was contained in glowed revealing edges I could simply drag and stretch to make the helicopter larger or smaller. With a pinch and a swish, it twirled around. There was nothing on my hands. No special glove or controller. The HoloLens 2 tracked my fingers and knew exactly what to do. It was a perfect interaction. And in the same short amount of time, it became clear that the average person isn’t getting HoloLens any time soon. Read More >>

augmented reality
The First Great iPhone App Grows Up

The very first iPhone apps were universally dull. And then Bloom came out. Brian Eno and Peter Chilvers built the app and released it just a few months after Apple opened the App Store in July 2008. It was immediately obvious that something special was happening. The app was interesting on an artistic level, one that made you reconsider the relationship between technology and music. And my God, these two have done it again with augmented reality. Read More >>

microsoft
Microsoft’s HoloLens Has a Huge Flaw That Won’t Be Solved By Launch

Microsoft’s Kudo Tsunoda is one of the men in charge of HoloLens, a headset that lets you see virtual objects as if they existed in the real world. At E3 2015, he told me a bit about what we can expect from Microsoft’s holographic computer at launch. He also admitted that one key issue will still need some ironing out. Read More >>