smartphones
This Solution to Phone Multitasking Is Either Genius or Totally Absurd

There’s a reason your computer’s home screen is often referred to as its desktop. The user interface is designed to emulate a physical desk covered in documents and tools. That analogy doesn’t work quite as well with a smartphone’s tiny screen, but this concept UI that switches apps automatically as you physically move your phone around your desk is potentially a great solution—or just ridiculous. We can’t decide which. Read More >>

design
That Emoji Does Not Mean What You Think it Means

By now you probably know that the emoji you send on an iPhone might not be the emoji that is received on a Nexus. Since emoji are designed differently across platforms, sometimes your text messages might get lost in translation. But how differently might your well-intentioned emoji be displayed? The reality might surprise you. Read More >>

design
How Maths Helped Design Your Mouse Pointer

You might think that your mouse pointer, and the rest of your computer’s user interface for that matter, was designed with a bucket load of human intuition and large dollop of design savvy. You’d be right, of course, but there was also a healthy amount of mathematics involved in the process. Read More >>

uncategorized
The Coolest Apple Watch Feature is Silent, Invisible, and 65 Years Old

On the first day of Apple Watch pre-orders, I put on a £12k wristputer and tried to figure out what was so special about it. Read More >>

design
How Smartwatches Are Pushing Science to Make it Easier to Read Screens at a Glance

How many times a day would you say you check your smartphone? Be honest. For the average person, it’s 150 times a day. And most of those interactions happen in less than a second. Read More >>

samsung
The Samsung Galaxy S6 Has as Much Bloatware as Ever

You know the rumours about how the Galaxy S6 would have dramatically less bloatware? How a bunch of the Samsung apps would be deletable if not completely optional? Yeah, not true: the Galaxy S6 has as much bloatware as ever. Read More >>

google
Google’s Design Mastermind Explains the Future of Android

Two years ago, as Google first showed off Android Jelly Bean, we sat down with then-Director of Android User Experience Matias Duarte to discuss where the operating system was heading. Fast forward to this week's Google I/O, where Duarte—now Google's Vice President of Design—introduced Material Design. We had the chance, once again, to ask him about Android's latest design gambit, and what it means for Google's future. Read More >>

design
I Wish I Could Read Wikipedia Like This

I love Wikipedia, but too often the articles are just not that easy to read. It's not that my English isn't good enough. My English good. There is Simple English Wikipedia, but it doesn't cover as many topics and it's not as thorough. Read More >>

chatroom
Do You Miss Google’s Old School Look?

Yesterday, Google's desktop search page got a redesign. Now it looks the same as Google's mobile and tablet search pages—bigger titles and, notably, no more underline for linked text. Did you notice? And if you did, which do you prefer? Read More >>

design
What Comes After Click: A Crash Course in Tangible User Interfaces

For three decades, most of us have interacted with computers in exactly the same way: We point with a mouse (or a finger!), click, and watch the screen. In one way, it's the most outdated element of human computer interaction around. But in another, it's the thing that's shaped every operating system and device designed since its invention. We're starting to leave it behind, though. Here's what's coming next. Read More >>

uncategorized
5 Things iOS 7 Tells Us About Your Next iPhone and iPad

One of the wonderful things about getting your first iPhone was the sheer self-sufficient simplicity of the thing—here was a device that served as a map, mp3 player, notebook, phone, and anything else you might need, all crunched into a beautiful little package. But if this year's WWDC was any indication, that era of autonomous Apple devices is nearing an end. Read More >>

design
The Ive Imperative: Can a Great Industrial Designer Also Design Great UI?

With iOS 7 a little over a week away, it's worth taking stock of the fact that this is Jonathan Ive's first WWDC as Apple's Head of Human Interface (HI). But what does it mean for an industrial designer—someone who works with atoms in three dimensions—to be put in charge of a team that works with electrons in two dimensions? Read More >>

kinect
The Next Kinect Will Turn Everyone Into a Jedi—Everywhere!

This video wants to make me rip my eyes out using the edge of my Xbox gamepad, but it heralds an immediate future that fires a clusterstorm of nerdgasms inside my sci-fi-damaged brain. It shows what Capri, the next 3D sensor by the makers of Microsoft Kinect, is bringing to us: extreme precision, fast motion tracking that gadget makers would be able to embed everywhere, from your tablet, laptop and TV to elevators, robots and appliances. Read More >>

android
Every Major Android Skin Compared

Android 4.0 (a.k.a. Ice Cream Sandwich) is the prettiest, most intuitive version of Google's mobile OS yet, but hardware manufacturers still insist on dirtying it up. Android skins are inevitable, but who does it best? See for yourself. Read More >>

design
The Windows Phone 8 Start Screen Could Be the Best of Any Phone

I love Windows Phone 7's start screen: neatly organised square tiles that clearly show information in real time — from emails to photos to weather to travel progress — without having to click on applications. With Windows Phone 8 Microsoft has solved my only criticism: not enough information density. And they have done it without destroying its simplicity and elegance. Read More >>